
Overview
An archetype in Dimraeth is race + class , not a cosmetic skin on a shared tree. Phillip’s November 2025 Steam post is the systems bible: every pairing gets its own skill tree, spells and passives no other pairing can take, and an archetype passive that sweetens one attribute. The 1.0 target is eight races × six classes = 48 archetypes . Early Access on 15 September 2026 will not drop all 48 on day one.
This planner only tables pairings Mudtek has named. Confirmed races: Minotaur, Human, Elf, Fairy . Confirmed classes: Brawler, Magician, Shadow . That is a 12-cell grid, not a 48-cell one. The missing four races and three classes stay blank on purpose. Shadow cells exist as names only — no invented stealth tree. For flavor, kit, and creation-order detail, leave this tool and read character creation , races , classes , and the starter builds list.

Confirmed roster (named only)
Store copy still sells the destination (48 unique trees, more than 300 spells, five equipped at a time). Your September character is a subset. Do not roll a “secret seventh class” you saw in a concept leak.
Confirmed race × class pairs
Every cell below is legal math: each confirmed race can take each confirmed class. Named archetype titles appear only where Phillip published them.
Race is the base kit. Class is the second kit. A Minotaur Magician is still a heavy, axe-adjacent body throwing earth-leaning magic. A Fairy Brawler is still a staff caster who bought a Brawler tree, not a tiny punch-out tank. If that sentence bothers you, pick an on-kit cell instead of fighting the racial idle stance.
XP cost advice (this is the actual planner)
Attributes cost XP. The price of each point is primarily set by your race–class pair . Dumping XP into off-stats does not make a clever hybrid. It makes a character with fewer total attribute points at the cap , because you overpaid per point. Phillip’s example is the whole lesson: Strength is cheap and productive on a Minotaur Brawler (Vanguard even gains bonus stamina when Strength goes up) and painfully expensive on a Fairy Magician.
Practical rules that follow from that post, not from a hidden sim:
Find the primary attribute the tree is pushing. The archetype passive tells you. Vanguard points at Strength. If your pairing has not been named, watch which stat the racial kit and class spells actually scale.
Buy the cheap on-kit stats first. You get more points, more passive value, and spellbook gates you can actually pass. Crafted universal spells still check attributes.
Treat off-stats as a tax, not a personality quiz. One point to wear a specific spellbook is a decision. A 20-point Strength stack on a Fairy Magician is how you lose the level cap.
Do not plan around unnamed classes. You cannot pre-spend an unnamed extra class tree that this guide is not allowed to invent. Reroll when Mudtek names them.
Co-op identity comes from different cells, not from four people cloning Vanguard. Pair a frontline Minotaur Brawler with a Human Magician so the party actually uses two trees. Read starter builds for safer first-hour splits.
Which stats to level on the named pairs
Stamina is a combat resource, not an attribute you necessarily see on the level-up row. Vanguard’s extra stamina-on-Strength is a pairing perk, not a global rule. Slot five spells, not fifty. Racial trees contribute a starting kit plus signature spells (Minotaur charge and quake, Human weapon swap). Class trees add another roughly half-dozen. Spellbooks fill the rest if your attributes qualify.
How to leave this page
You should now have a cell, a primary stat, and a list of things you will not buy. Next reads: character creation for Personas and the full creation order, races and classes for kit text, starter builds for first-hour loadouts, and Getting Started when you actually boot the 15 September 2026 client. Come back here when Mudtek names another race or class; the extra rows will be those names, not placeholders.
