
Overview
Dimraeth equipment fills eight gear slots , each with six quality tiers , plus named set pieces that grant bonuses tied to specific spells and playstyles. The store copy mentions rarity and upgrades; the wiki does not invent item IDs or fake legendary tables until Early Access publishes names. Mudtek’s design post on sets is the source for what follows.
Pair this page with Items and Spellbooks for how loot interacts with the five-slot spell bar, Combat Systems for how set bonuses feed into the stun and status stack loop, and Starter Builds for which sets pair with which archetypes.

Eight gear slots
Dimraeth has eight equipment slots. The exact slot names are not all published, but the system supports six quality tiers per slot and named pieces that cross slots to form sets. When Early Access ships a character sheet, this page will name the slots directly.
Six quality tiers
Each slot has six tiers of increasing quality. The tier names and colors are not all published in advance. The practical implication: you craft, find, and upgrade rather than chase a single “best in slot” from the first zone. The stronghold is where upgrades happen; the world is where materials come from.
Named set pieces
Named equipment grants bonuses that unlock at specific set tiers. The sets documented below come from Mudtek’s published design notes. We do not invent set names, piece counts, or bonus text. When a patch publishes a new set, it belongs here.
Blightseed
T3 — Seedrot: Your seed bombs now leave a poison pool when exploding
T6 — Seedstorm: Throw a cluster of seeds instead of one
Brutalclaw
T3 — [Bleed Claw] Savage Claw is empowered to apply 5 Bleed
T5 — [Empowered Claw] is empowered to deal 33% extra damage
Bullheart
T5 — Stonehide: when you hit an enemy with Blunt Damage you gain 15 armor for 5 seconds
Calmdrift
T3 — Stillwater: After taking damage, increase Health Regen by 50% for 5 seconds
T5 — Deeprest: Increase the Health Regen of this effect to 100%
Chillhowl
T3 — Chillhowl: Howl shoots out a scatter of ice darts that seek out nearby enemies, dealing ice damage and applying 2 stacks of Chill
T5 — [Empowered Howl] The number of darts is doubled
Convergence
T6 — Overchannel: when you spend over 30 Concentration at once you gain a Magic Damage +20% bonus for 5 seconds
Feralbond
T3 — Dualbond: Power of the Wild applies to both you and your target
T6 — Packbond: Power of the Wild applies to all allies around you
Frostward
T6 — Winterguard: Chilled enemies deal 10% less damage to you
Gorehorn
T5 — Bloodfrenzy: Bleeding enemies take +12% increased Physical Damage from you
Ironfist
T6 — Pummel: rapidly hitting the same enemy with Blunt Damage increases your Physical Damage +20% for 3 seconds
Lifebloom
(No set bonus documented yet)
Lionspear
T6 — Lionsurge: critical hits with Thrust Damage grant you Thrust Damage +20% for 5 seconds
Momentum
T3 — Dashburst: After dashing, gain a burst of Movement Speed
Pathweaver
T3 — Dualpath: After dealing Physical Damage, gain 3% stacking Magic Damage for 4 seconds. After dealing Magic Damage, gain 3% stacking Physical Damage for 4 seconds. Each effect stacks up to 5 times
T6 — Pathsurge: Increase both effects to 7% per stack
Pitfighter
(No set bonus documented yet)
Pyreweaver
T6 — Wildfire: Burning enemies take +15% increased damage from you
Redsteel
T6 — Ambush: after you Dash your next attack hit within 3 seconds deals +25% increased Physical Damage
Rootbloom
T3 — Rootfan: Your Entangling Roots now summons 3 roots in a cone
T6 — Toxicbloom: Your roots apply 2 more poison stacks
Rumbler
T6 — Haymaker: after dashing gain a Physical Damage +20% bonus for 5 seconds
Shieldline
T6 — Riposte: after you block an attack you gain a 3 second Strike Damage +20% bonus
Stonehoove
T6 — Bulwark: when you take more than 30% HP damage in a single hit you gain +25 Armor for a 3 seconds
Swiftstep
T3 — Quicktrade: Swap gives you and your target a burst of speed
T6 — Guardstep: You also gain Armor during the speed boost
Tidestorm
T3 — Tidepool: Water Surge leaves a pool behind
T6 — Riptide: Decrease Water Surge’s cooldown by 33%
Set bonus themes
Sets fall into a few documented themes:
Spell enhancement — Blightseed, Chillhowl, Feralbond, Pyreweaver, Rootbloom: bonuses that change how specific spells behave, not just raw damage.
Damage amplification — Gorehorn, Ironfist, Lionspear, Rumbler, Redsteel: increase damage under conditions (Bleeding targets, rapid hits, crits, after dash).
Survival — Bullheart, Calmdrift, Frostward, Stonehoove: armor, health regen, or damage reduction under specific conditions.
Utility and mobility — Momentum, Swiftstep, Shieldline, Tidestorm: movement speed, cooldowns, or defensive reactions.
How sets drop and upgrade
Named pieces drop from enemies, bosses, and loot sources in the world. Upgrade tiers (T3, T5, T6) indicate when a piece’s set bonus activates. Higher tier means the piece is rarer or more upgraded, not a different set. Collecting multiple pieces of the same set builds toward the next bonus threshold.
What this page will not do
No fake legendary table with invented names. No claim that every set in the game is listed. No gold-per-hour farming routes. When Mudtek publishes set names, piece counts, and exact tier breakpoints, this page updates. Until then, the documented sets above and the systems description are what the wiki can confirm.
Read Items and Spellbooks for rarity, upgrades, and why you only equip five spells. Read Starter Builds for which named sets pair with which archetypes. The Guides Hub is the map of everything else.
