How spell loadouts work
The current Steam description says you equip five spells at a time. Race and class provide abilities, and crafted spellbooks provide additional magic when you meet their attribute requirements.
Before choosing a book, read its current requirements and compare it with your existing loadout. A spell appearing in an old catalogue does not prove that your present character can learn or equip it.
Demo reference table
Search by spell name or a recorded effect, or select an element. The 46 entries below are a historical reference adapted from the wiki.gg demo table, not a complete current Early Access spell database.
Demo reference — June 2026. These 46 records describe the community’s earlier demo documentation. Names, costs and effects may differ in Early Access; check the recipe or spell tooltip in your installed build.
46 / 46 spells
| Spell | Element | Recorded effect |
|---|---|---|
| Aetherfang Phalanx | Aether | Ether Damage |
| Barrier | Aether | Shield |
| Blackhole | Aether | Not specified |
| Rejection | Aether | Not specified |
| Ripple | Aether | Ether Damage |
| Seed Bomb | Decay | Decay Damage |
| Boulder Toss | Earth | Blunt Damage |
| Seismic Stampede | Earth | Blunt Damage |
| Shockwave | Earth | Blunt Damage |
| Tyrant Quake | Earth | Blunt Damage |
| Conflagration | Fire | Not specified |
| Dragons Breath | Fire | Fire Damage, Burning: 8 |
| Fireball | Fire | Fire Damage, Burning: 2 |
| Fireburst | Fire | Fire Damage, Burning: 2 |
| Inferno | Fire | Fire Damage |
| Meteorite | Fire | Fire Damage |
| Combat Medic | Heal | Heal |
| Blizzard | Ice | Ice Damage, Chill: 4 |
| Frost Glide | Ice | Ice Damage, Chill: 2 |
| Frost Javelin | Ice | Ice Damage |
| Gust | Ice | Chill: 4 |
| Power Of The Wild | Nature | Armor Up: 25%, Resistance Up: 25% |
| Spirit Swap | Nature | Not specified |
| Aimed Shot | Physical | Thrust Damage |
| Bash | Physical | Blunt Damage |
| Dash | Physical | Not specified |
| Hail Of Arrows | Physical | Thrust Damage |
| Hunters Trap | Physical | Strike Damage |
| Multi Strike | Physical | Strike Damage |
| Parry | Physical | Strike Damage |
| Power Hook | Physical | Blunt Damage |
| Quick Jab | Physical | Blunt Damage |
| Savage Claw | Physical | Strike Damage, Bleeding: 5 |
| Strong Straight | Physical | Blunt Damage |
| Wave Strike | Physical | Strike Damage |
| Weapon Swap | Physical | Strike Damage, Thrust Damage |
| Entangling Roots | Poison | Strike Damage, Poison: 2, Move Speed Down: 75% |
| Poison Mist | Poison | Decay Damage, Poison: 20 |
| Cornu Charge | Rage | Blunt Damage |
| Frenzy | Rage | Attack Speed Boost: 50% |
| Furious Strike | Rage | Strike Damage |
| Pulverize | Rage | Blunt Damage |
| Raging Vortex | Rage | Strike Damage |
| Retaliation | Rage | Not specified |
| Vehement Cleave | Rage | Strike Damage |
| Water Surge | Water | Blunt Damage |
Table data adapted from Dimraeth Wiki contributors, CC BY-SA 4.0. This adapted table is available under the same license. Changes: normalized formatting, omitted tags, search and filters. Source checked 20 September 2026; no claim of in-game testing.
How to use this reference without mixing versions
- Find the spell by name.
- Note its historical element and effect.
- Compare those details with the current in-game tooltip.
- Use the in-game cost, scaling and effect if they differ.
“Not specified” means the source table did not supply an effect. It does not mean that the spell has no effect. Numerical entries are source-era values, not freshly tested balance data.
Building a useful five-slot loadout
An original planning checklist: consider what you can use at close range, what reaches a distant target, and what helps you recover or reposition. These are questions to ask of your available spells, not claims that every class has an equivalent skill in each category.
See class selection for the current roster and crafting recipes for the separate historical crafting reference.
